Your search returned 8 results.

Not what you expected? Check for suggestions
Sort
Results
1.
Advergaming developer's guide : using Macromedia Flash MX 2004 and Director MX / Rod Afshar, Duke Banerjee, Clifford Jones. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, 2004
Online resources:
Availability: Items available for loan: Kitale ODEL Library (1)Call number: QA76.76.C672 A35 2004.

2.
Visual C# game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Kakamega ODEL Library (1)Call number: QA76.76.C672 H3714 2012. Kitale ODEL Library (1)Call number: QA76.76.C672 H3714 2012.

3.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco : Morgan Kaufmann, c2001
Availability: Items available for loan: Thika Main Campus Library (1)Call number: T385 .E373 2001.

4.
Ultimate game design : building game worlds / Tom Meigs. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill/Osborne, 2003
Availability: Items available for loan: Kitale ODEL Library (1)Call number: QA76.76.C672 M45 2003.

5.
Programming : a GameDev.net collection John Hattan and Drew Sikora, series editors. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology PTR, c2009
Availability: Items available for loan: Eldoret Campus Library (1)Call number: QA76.76.C672 A34 2009.

6.
Artificial intelligence for games / Ian Millington. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann, Elsevier ; c2006
Availability: Items available for loan: KIGALI CAMPUS LIBRARY (1)Call number: QA76.76 .C672M549 2009.

7.
Artificial intelligence for games / Ian Millington. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann, Elsevier ; c2006
Availability: Items available for loan: KIGALI CAMPUS LIBRARY (1)Call number: QA76.76 .C672M549 2006.

8.
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, c2003
Availability: Items available for loan: Meru Campus Library (1)Call number: QA76.76.C672 R64 2003.

Pages
© 2019 Mount Kenya University Library
P. O. Box 342-01000,
Thika, Kenya

Powered by Koha